home *** CD-ROM | disk | FTP | other *** search
/ Microsoft Graphics Studio: Home Publishing 99 / [Microsoft Graphics Studio] Home Publishing 99 (Blue) Disk 2.iso / mhp / template / egp3027.mta / EGP3027.MTA
Text File  |  1998-08-10  |  60KB  |  2,056 lines

  1. MIME-Version: 1.0
  2. Content-Type: multipart/related;
  3.     boundary="----=_NextPart_000_03B8_01BDBEBA.A2332FE0";
  4.     type="multipart/alternative"
  5. X-MMEditor: 00.00.02.1994,MinSave
  6. X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
  7.  
  8. This is a multi-part message in MIME format.
  9.  
  10. ------=_NextPart_000_03B8_01BDBEBA.A2332FE0
  11. Content-Type: multipart/alternative;
  12.     boundary="----=_NextPart_001_03B9_01BDBEBA.A2332FE0"
  13.  
  14.  
  15. ------=_NextPart_001_03B9_01BDBEBA.A2332FE0
  16. Content-Type: text/plain;
  17.     charset="iso-8859-1"
  18. Content-Transfer-Encoding: 7bit
  19.  
  20.    Your Message Here.
  21.          
  22.  
  23.  
  24. ------=_NextPart_001_03B9_01BDBEBA.A2332FE0
  25. Content-Type: text/html;
  26.     charset="iso-8859-1"
  27. Content-Transfer-Encoding: quoted-printable
  28. Content-Location: 
  29.  
  30. <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
  31. <HTML>
  32. <HEAD>
  33.  
  34. <META content=3D"text/html; charset=3Diso-8859-1" =
  35. http-equiv=3DContent-Type>
  36. <META content=3D"MMEditor Version 00.00.02.1994,MinSave" =
  37. name=3DGENERATOR>
  38. <STYLE id=3DDocStyleSheet>.PreCreateRule {
  39.     POSITION: absolute
  40. }
  41. .DocClientData {
  42.     LEFT: 0px; OVERFLOW: hidden; POSITION: absolute; TOP: 20px; VISIBILITY: =
  43. visible
  44. }
  45. .RuntimeScriptDiv {
  46.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  47. }
  48. .SoundElementsDiv {
  49.     LEFT: -3200px; POSITION: absolute; TOP: -3200px; VISIBILITY: hidden
  50. }
  51. .Sx30 {
  52.     HEIGHT: 301px; LEFT: 10px; OVERFLOW: hidden; POSITION: absolute; TOP: =
  53. 30px; VISIBILITY: hidden; WIDTH: 571px; Z-INDEX: 100
  54. }
  55. .Ix32 {
  56.     BACKGROUND-COLOR: #ffffff; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; =
  57. BORDER-RIGHT: 0px; BORDER-TOP: 0px; LEFT: 0px; POSITION: absolute; TOP: =
  58. 0px; VISIBILITY: inherit; Z-INDEX: 51
  59. }
  60. .PD31 {
  61.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  62. 0px; HEIGHT: 300px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: =
  63. inherit; WIDTH: 570px; Z-INDEX: 50
  64. }
  65. .Ix34 {
  66.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  67. 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: inherit; =
  68. Z-INDEX: 101
  69. }
  70. .PI33 {
  71.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  72. 0px; HEIGHT: 300px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: =
  73. hidden; WIDTH: 570px; Z-INDEX: 100
  74. }
  75. .PT35 {
  76.     BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; BORDER-RIGHT: 0px; BORDER-TOP: =
  77. 0px; HEIGHT: 41px; LEFT: 173px; PADDING-BOTTOM: 9px; PADDING-LEFT: 9px; =
  78. PADDING-RIGHT: 9px; PADDING-TOP: 9px; POSITION: absolute; TEXT-ALIGN: =
  79. left; TOP: 26px; VISIBILITY: hidden; WIDTH: 234px; Z-INDEX: 110
  80. }
  81. DIV {
  82.     FONT-FAMILY: Times New Roman
  83. }
  84. </STYLE>
  85.  
  86. <STYLE id=3DFontStyleSheet>@font-face {
  87.     font-family: Lucida Handwriting;
  88.     =
  89. src:url(cid:03b601bdbef5$4e7f9150$ed5d389d@superwonker.dns.microsoft.com)=
  90. ;
  91. }
  92. </STYLE>
  93.  
  94. </HEAD>
  95. <BODY background=3D"" bgColor=3D#c0c0c0 leftMargin=3D0 topMargin=3D0>
  96. <DIV class=3DPreCreateRule id=3DNavigationButtons style=3D"VISIBILITY: =
  97. hidden">
  98. <FORM name=3DNavigationButtonsForm><INPUT name=3DStart type=3Dbutton =
  99. value=3D"Play  >/Replay >"><INPUT name=3DBackward type=3Dbutton =
  100. value=3D"Back  <<"><INPUT name=3DForward type=3Dbutton value=3D"Forward  =
  101. >>"><INPUT name=3DWebpage type=3Dbutton value=3DAbout...><INPUT =
  102. name=3DSceneStatus type=3Dbutton value=3D" Loading... "></FORM></DIV>=20
  103. <DIV class=3DDocClientData id=3DDocClientData Themes =3D=20
  104. " <AR|ARS1| =
  105. <TT|TTa5|TTb0|TTc30835|TTd5|TTe0|TTf30836|TTg5|TTh0|TTi30837|>|>|"=20
  106. lclJ =3D null lclFrench =3D null lclZ =3D 1 lclEnglish =3D 1 skuOE =3D =
  107. null skuGWDelux =3D 1=20
  108. skuGW =3D null KeyWords =3D null OutputStyle =3D "short page for brief =
  109. message"=20
  110. ProjectType =3D "multimedia greeting" AOPTable =3D=20
  111. " <AR|ARS1| <AP|APa{guid =
  112. {A3649D6E-5058-11CF-9E27-00AA00BBB8AF}}|APbGreetings Workshop|>|>|"=20
  113. GW_NextID =3D 41>
  114. <DIV class=3DSx30 id=3DSx30 PageEffect =3D=20
  115. " <PE| <TR|TRa16|TRb2|TRc0|TRd1|TRe2|>|PEa0|PEb10|>|" SoundPaths =3D=20
  116. " <AR|ARS1| <SN| =
  117. <CP|CPa4A00000030300000000000000C000000000000640000C1000000A384F4D45435E4=
  118. D4D4C5D41494E4C5A403037343230303E2D4944400FFFFDAED00000000000000000000000=
  119. 0000000000000000000000000300000400000003000008100000010000000FFFFFFFF0000=
  120. 0000FFFFFFFF99E7000042000000420000003300000006000000060000000000000081000=
  121. 0000000000000000000000000000000000070870000C3000000|CPbD:\soundDump\j0074=
  122. 200.mid|CPccid:001201bd9ad9$d2aee560$5c5a389d@emma2.dns.microsoft.com|CPd=
  123. j0074200.mid|>|SNa0|SNb1|SNc1|SNd0|SNe0|>|>|"=20
  124. PageName =3D PD31>
  125. <DIV class=3DPD31 id=3DPD31 CAGQueryIndx =3D -1 ClipPathInfo =3D=20
  126. " <CP|CPaNIL|CPb|CPc|CPd|>|" PolyPath =3D=20
  127. 1,6,0.286865,137.319,0,300,570,300,570,0,0.286865,0,0.286865,137.319,2,16=
  128. 777215,0,=20
  129. NoBackground =3D 1><IMG class=3DIx32 id=3DIx32 name=3DIx32=20
  130. src=3D"cid:03b001bdbef5$4e459590$ed5d389d@superwonker.dns.microsoft.com">=
  131. </DIV>=20
  132. <DIV class=3DPI33 id=3DPI33 SoundPaths =3D " <AR|ARS0|>|" ClipPathInfo =
  133. =3D=20
  134. " =
  135. <CP|CPa8C00000030300000000000000C00000000000064000052000000A384F4D4540525=
  136. 54D4C5D41494E4C584D4052544942513C524442303538383F5E274946400FFFFDAED00000=
  137. 000000000000000000000000000000000000000000000E600370088F36A30960036002700=
  138. F6003700F60066004700C9F36A30F600D6000000D60016002300E20046000BF36A30E200D=
  139. 600960036002700F6003700F6004CF36A30E2003600F600D6000000C700340005008DF36A=
  140. 30340005004600C700E300C700E300C7000000000000000000|CPbX:\v3Contnt\clipmed=
  141. \mmclips\b200_209\Bd20588_.gif|CPccid:007d01bd8e7b$b199a500$5c5a389d@emma=
  142. 2.dns.microsoft.com|CPdBd20588_.gif|>|"=20
  143. ImageType =3D 0><IMG class=3DIx34 height=3D300 id=3DIx34 name=3DIx34=20
  144. src=3D"cid:007d01bd8e7b$b199a500$5c5a389d@emma2.dns.microsoft.com"=20
  145. width=3D570></DIV>=20
  146. <DIV class=3DPT35 id=3DPT35 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
  147. =3D=20
  148. " <EE| =
  149. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf1|EEg2|>|"><FONT=
  150. =20
  151. face=3D"Times New Roman" size=3D3>
  152. <P><STRONG><FONT color=3D#000000 face=3D"Lucida Handwriting" =
  153. size=3D6><FONT=20
  154. size=3D4>Your Message=20
  155. Here.</FONT></FONT></STRONG></P></FONT></DIV></DIV></DIV>   =20
  156. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  157. id=3DAW40 soundsrc=20
  158. =3D cid:001201bd9ad9$d2aee560$5c5a389d@emma2.dns.microsoft.com> <IMG=20
  159. src=3D""></DIV> =20
  160. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW40nav =
  161. name=3DAW40nav=20
  162. src=3Dcid:001201bd9ad9$d2aee560$5c5a389d@emma2.dns.microsoft.com =
  163. autostart =3D no=20
  164. MASTERSOUND></DIV>
  165. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  166. if ( navigator.appVersion.substring(0,1) < 4 )
  167.  alert("Sorry but your Web browser needs to be updated. You must have at =
  168. least a version 4.0 browser to view this project.");
  169. if ( navigator.appName !=3D "Netscape" )                                            =09
  170. {                                                                                    =09
  171.     document.body.background =3D "";                                                =09
  172.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  173.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  174.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  175. transition=3D0)";        =09
  176. }                                                                                    =09
  177.  
  178. var    OBJ_SCENE        =3D 0;        =09
  179. var    OBJ_PLAYER        =3D 1;        =09
  180. var PLAYER_IMAGE    =3D 0;        =09
  181. var    PLAYER_TEXT        =3D 1;        =09
  182. var PLAYER_DRAW        =3D 2;        =09
  183. var    NAME_SCENE        =3D "S"        =09
  184. var    NAME_PLAYER        =3D "P"        =09
  185. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  186. var    PLAYER_NAME_TEXT    =3D "T"
  187. var PLAYER_NAME_DRAW    =3D "D"
  188. var    IE_VISIBLE            =3D "visible";
  189. var    IE_HIDDEN            =3D "hidden";
  190. var    IE_INHERIT            =3D "inherit";
  191. var    NAV_VISIBLE            =3D "show";
  192. var    NAV_HIDDEN            =3D "hide";
  193. var    NAV_INHERIT            =3D "inherit";
  194. var    DEFAULT_TICK_RATE        =3D 100;    =09
  195. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  196. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  197. var    TMR_PROJ                =3D 0;    =09
  198. var    TMR_SCENE                =3D 1;    =09
  199. var    RR_NONE                    =3D 0;    =09
  200. var    RR_PAGE_BUTTONS            =3D 1;    =09
  201. var    RR_FULL_RUNTIME            =3D 2;    =09
  202. var    DUR_FOREVER                =3D -1;    =09
  203. var    DELAY_NONE                =3D 0;    =09
  204. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  205. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  206. var    DUR_UNTIL_DONE            =3D -1;    =09
  207. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  208. var    TT_BUTTONDOWN            =3D 1;    =09
  209. var    TT_BUTTONUP                =3D 2;    =09
  210. var    TT_MOUSEOVER            =3D 3;    =09
  211. var    TT_MOUSEOUT                =3D 4;    =09
  212. var    TB_PAGE_TURNER            =3D -1;    =09
  213. var    TB_START_PLAYER            =3D -2;    =09
  214. var NULL_TRANSITION            =3D -1;
  215. var    TEXT_FLYIN                =3D 101;
  216. var TEXT_TYPEWRITER        =3D 102;
  217. var    FLYIN_TOP                =3D 0;
  218. var    FLYIN_BOTTOM            =3D 1;
  219. var    FLYIN_LEFT                =3D 2;
  220. var    FLYIN_RIGHT                =3D 3;
  221. var    FLYIN_ROTATE            =3D 4;
  222. var    FLYIN_BY_LETTER            =3D 1;
  223. var    FLYIN_BY_WORD            =3D 2;
  224. var    FLYIN_BY_LINE            =3D 3;
  225. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  226. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  227. var    PS_UNINITIALIZED    =3D 0;
  228. var PS_INITIALIZED        =3D 1;
  229. var    PS_RUNNING            =3D 2;
  230. var PS_PAUSED            =3D 3;
  231. var PS_COMPLETE            =3D 4;
  232. var    sceneArray        =3D new Array();=09
  233. var currentScene    =3D null;        =09
  234. var nScenes            =3D 0;        =09
  235. var stProjState =3D PS_UNINITIALIZED;=09
  236. var stButtons    =3D false;        =09
  237. var    stNoInput    =3D 0;            =09
  238. var strPause =3D new Array( "" );
  239. var strPlay =3D new Array( "" );
  240. var    formStatus =3D null;
  241. var    tickTimer        =3D null;        =09
  242. var sys            =3D navigator.appName;                                    =09
  243. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  244. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  245. var    platform    =3D navigator.platform;                                    =09
  246. window.onload =3D PreSetup;
  247. window.onerror =3D Error;
  248. function Error()
  249. {
  250.     alert("There has been an unidentified error in this file's script. You =
  251. may be able to fix this problem by refreshing your browser.");
  252.     return true;
  253. }
  254. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  255. delay, webpage )
  256. {
  257.     this.tickRate =3D tickRate;
  258.     this.startScene =3D startScene;
  259.     this.stopScene =3D stopScene;
  260.     this.rtReq =3D rtReq;
  261.     this.autoStart =3D autoStart;
  262.     this.delay =3D delay;
  263.     this.webpage =3D webpage;
  264. }
  265. function PreSetup()
  266. {
  267.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  268.     {
  269.         setTimeout( "Setup();", Project.delay*1000 );=20
  270.         return;
  271.     }
  272. =09
  273.     Setup();
  274. }
  275. function Setup()=20
  276. { =20
  277.     stNoInput++;                            =09
  278.     if ( vers < 4 ) return;                    =09
  279.     if ( sys =3D=3D "Netscape" )                =09
  280.     {
  281.         document.all =3D new Array;            =09
  282.         Extract(document);                    =09
  283.     =09
  284.         document.body =3D new Object;
  285.         document.body.clientWidth =3D window.innerWidth;
  286.         document.body.clientHeight =3D window.innerHeight;
  287.         document.body.scrollTop =3D window.pageXOffset;=20
  288.         document.body.scrollLeft =3D window.pageYOffset;
  289.     }
  290.     stButtons =3D SetupButtons();                =09
  291.     ProjectInitialize();                    =09
  292.     stNoInput--;                            =09
  293.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  294.         Start();                                            =09
  295. }
  296. function ProjectInitialize()
  297. {
  298. =09
  299.     tickTimer =3D new Timer();
  300. =09
  301. =09
  302.     InitializeScenes();
  303. =09
  304.     tickTimer.StartTicking();                            =09
  305. =09
  306.     if ( Project.startScene =3D=3D null )        =09
  307.         Project.startScene =3D 0;                =09
  308.     stProjState =3D PS_INITIALIZED;            =09
  309. =09
  310. }
  311. function ProjectStart( startScene )
  312. {
  313.     stProjState =3D PS_RUNNING;
  314.     if ( startScene !=3D null )
  315.         ChangeScene( startScene );
  316.     else
  317.         ChangeScene( Project.startScene );
  318. }
  319. function ProjectComplete()
  320. {
  321.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  322.         return;                                =09
  323.     ProjectShutdown();
  324.     StatusChange();                            =09
  325. }
  326. function ProjectShutdown()
  327. {
  328.     KillTimer();                                    =09
  329.     StopEverythingOnScenes( false );
  330.     currentScene =3D null;
  331.     stProjState =3D PS_COMPLETE;                        =09
  332. }
  333. function Extract( obj )
  334. {
  335. =09
  336. =09
  337.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  338.     {
  339.         var el =3D obj.layers[intLayer];        =09
  340.         document.all[el.id] =3D new Object    =09
  341.         var newEl =3D document.all[el.id];    =09
  342.     =09
  343.         newEl.id =3D el.id;                            =09
  344.         newEl.style =3D new Object;                    =09
  345.         newEl.style.pixelTop =3D parseInt(el.top);
  346.         newEl.style.pixelLeft =3D parseInt(el.left);
  347.         if (null!=3Del.clip)=20
  348.         {
  349.             newEl.offsetWidth =3D el.clip.width;    =09
  350.             newEl.offsetHeight =3D el.clip.height
  351.         }
  352.     =09
  353.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  354.             newEl.style.visibility =3D IE_HIDDEN;
  355.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  356.             newEl.style.visibility =3D IE_VISIBLE;
  357.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  358.             newEl.style.visibility =3D IE_INHERIT;
  359.         else
  360.             newEl.style.visibility =3D "";
  361.     =09
  362.         newEl.style.zIndex =3D el.zIndex;
  363.         newEl.style.backgroundColor =3D el.bgColor;
  364.         newEl.style.backgroundImage =3D "url("+el.background+")";
  365.         newEl.NSLayer =3D el;                        =09
  366.     =09
  367.     =09
  368.     =09
  369.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  370.         {
  371.             var image =3D el.document.images[intLoop]    =09
  372.             var    imageName =3D image.name;                =09
  373.             if ( imageName =3D=3D null )                =09
  374.                 continue;                            =09
  375.         =09
  376.             document.all[imageName] =3D image;        =09
  377.             document.images[imageName] =3D image;        =09
  378.         }
  379.     =09
  380.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  381.         {
  382.             var form =3D el.document.forms[intLoop];    =09
  383.             var formName =3D form.name;                =09
  384.             if ( formName =3D=3D null )
  385.                 continue;
  386.             document.all[formName] =3D form;            =09
  387.             document.forms[formName] =3D form;        =09
  388.         =09
  389.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  390. innerLoop++)
  391.             {
  392.                 var element =3D form.elements[innerLoop]=09
  393.                 var elementName =3D element.name;
  394.                 if ( elementName =3D=3D null )            =09
  395.                     continue;
  396.                 document.all[elementName] =3D element;=09
  397.             }
  398.         }
  399.         if ( el.layers.length > 0 )                =09
  400.             Extract(el)                            =09
  401.     }
  402. }
  403. function Scene( duration )
  404. {
  405.     this.duration =3D duration;
  406. }
  407. function InitializeScenes()
  408. {
  409.     var objScene;                            =09
  410.     var sceneNumber =3D 0;                    =09
  411. =09
  412.     for ( sceneName in Scenes )
  413.     {
  414.         objScene =3D Scenes[sceneName];        =09
  415.         objScene.number =3D parseInt(sceneNumber);                =09
  416.         objScene.name =3D sceneName;                    =09
  417.         objScene.HTML =3D document.all[sceneName];    =09
  418.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  419.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  420.             objScene.duration =3D DUR_FOREVER;
  421.         InitializePlayers( objScene );        =09
  422.     =09
  423.         if ( objScene.entryTrans =3D=3D null )
  424.         {
  425.             objScene.entryTrans =3D new Object();
  426.             objScene.entryTrans.type =3D NULL_TRANSITION;
  427.         }
  428.     =09
  429.         if ( objScene.Bhv !=3D null )
  430.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  431. bhvIdx++ )=09
  432.                 bhv.Initialize( objScene, bhv);
  433.         objScene.numBhv =3D bhvIdx;                                            =09
  434.         sceneArray[sceneNumber++] =3D objScene;=09
  435.     }
  436.     nScenes =3D sceneNumber;                    =09
  437. }
  438. function StopEverythingOnScenes( fPause )
  439. {
  440.     var objScene;                            =09
  441.     for ( sceneName in Scenes )
  442.     {
  443.         objScene =3D Scenes[sceneName];                    =09
  444.     =09
  445.     =09
  446.         if ( objScene.Bhv !=3D null )
  447.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  448. bhvIdx++ )=09
  449.                 bhv.StopEverything( bhv, fPause );
  450.         StopEverythingOnPlayers( objScene, fPause );        =09
  451.     }
  452.     return;
  453. }
  454. function ChangeScene( nextSceneNumber )
  455. {
  456.     var    previousScene =3D currentScene;                    =09
  457.     StopSceneTimers();                                    =09
  458.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  459.     currentScene.previousScene =3D previousScene;            =09
  460.     if ( currentScene.duration =3D=3D null )                =09
  461.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  462. =09
  463.     if ( currentScene.Bhv !=3D null )
  464.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  465.         {
  466.             var bhv =3D currentScene.Bhv[bhvIdx]
  467.             if ( bhv =3D=3D null)                            =09
  468.                 continue;
  469.             var delay =3D bhv.delay
  470.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  471.                 bhv.Start( bhv );                                    =09
  472.             else if ( delay > 0 )                                =09
  473.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  474.         }
  475.     StartScenePlayers( currentScene );                            =09
  476.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  477. SceneTransitionDone );=09
  478. =09
  479.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  480.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  481. TMR_SCENE );
  482.     StatusChange();                                        =09
  483.     return;
  484. }
  485. function SceneTransitionDone( objScene )
  486. {
  487. =09
  488. =09
  489.     if ( currentScene.previousScene !=3D null )
  490.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  491. =09
  492.     if ( currentScene.Bhv !=3D null )
  493.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  494.         {
  495.             var bhv =3D currentScene.Bhv[bhvIdx]
  496.             if ( bhv =3D=3D null)                            =09
  497.                 continue;
  498.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  499.                 bhv.Start( bhv );                                =09
  500.         }
  501.     =09
  502.     StartScenePlayersAfterTransition( currentScene );=09
  503. }
  504. function SceneExit( thisScene, nextScene )
  505. {
  506.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  507. nextScene.number;
  508.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  509. true;
  510. =09
  511. =09
  512. =09
  513.     for ( playerName in currentScene.Players )
  514.     {
  515.         objPlayer =3D currentScene.Players[playerName];        =09
  516.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  517.     }
  518. =09
  519.     if ( currentScene.Bhv !=3D null )
  520.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  521.         {
  522.             var bhv =3D currentScene.Bhv[bhvIdx]
  523.             if ( bhv =3D=3D null)                            =09
  524.                 continue;
  525.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  526.                 bhv.Stop( bhv );                        =09
  527.         }
  528. =09
  529. =09
  530.     if ( finalScene =3D=3D false )                    =09
  531.         ChangeScene( nextSceneNumber )            =09
  532.     else
  533.         ProjectComplete()                        =09
  534.     =09
  535. }
  536. function Player( delay, duration )
  537. {
  538.     this.delay =3D delay;
  539.     this.duration =3D duration;
  540. }
  541. function InitializePlayers( objScene )
  542. {
  543.     var objPlayer;                        =09
  544.     var    playerNumber =3D 0;                =09
  545.     for ( playerName in objScene.Players )
  546.     {
  547.         objPlayer =3D objScene.Players[playerName];        =09
  548.         objPlayer.number =3D playerNumber;                =09
  549.         objPlayer.name =3D playerName;                    =09
  550.         objPlayer.HTML =3D document.all[playerName];        =09
  551.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  552.         objPlayer.position =3D new Position(objPlayer);    =09
  553.     =09
  554.         if ( objPlayer.delay =3D=3D null )                    =09
  555.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  556.     =09
  557.     =09
  558.         if        ( objPlayer.entryTrans =3D=3D null )
  559.         {
  560.             objPlayer.entryTrans =3D new Object();
  561.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  562.         }=20
  563.     =09
  564.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  565.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  566.         {
  567.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  568. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  569.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  570.                     objPlayer.entryTrans.type =3D null;                            =09
  571.         }
  572.     =09
  573.         if ( objPlayer.exitTrans =3D=3D null )
  574.         {
  575.             objPlayer.exitTrans =3D new Object();
  576.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  577.         }
  578.     =09
  579.         if ( objPlayer.Bhv !=3D null )
  580.         {
  581.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  582.  
  583.                 bhv.Initialize( objPlayer, bhv);
  584.             objPlayer.numBhv =3D bhvIdx;                                    =09
  585.         }
  586.         else
  587.             objPlayer.numBhv =3D 0;
  588.         playerNumber ++;                =09
  589.     }=09
  590. }
  591. function StopEverythingOnPlayers( objScene, fPause )
  592. {
  593.     var objPlayer;                        =09
  594.     for ( playerName in objScene.Players )
  595.     {
  596.         objPlayer =3D objScene.Players[playerName];        =09
  597.     =09
  598.     =09
  599.         if ( objPlayer.Bhv !=3D null )
  600.         {
  601.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  602.  
  603.                 bhv.StopEverything( bhv, fPause );
  604.         }
  605.         DisableTrigger( objPlayer );                    =09
  606.     }=09
  607.     return;
  608. }
  609. function StartScenePlayers( objScene )
  610. {
  611. =09
  612.     for ( playerName in objScene.Players )
  613.     {
  614.         objPlayer =3D objScene.Players[playerName];        =09
  615.     =09
  616.     =09
  617.     =09
  618.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  619.             StartPlayer( objPlayer )                    =09
  620.         else if ( objPlayer.delay    > 0 )                =09
  621.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  622. TMR_SCENE);
  623.     }
  624. }
  625. function StartScenePlayersAfterTransition( objScene )
  626. {
  627. =09
  628.     for ( playerName in objScene.Players )
  629.     {
  630.         objPlayer =3D objScene.Players[playerName];        =09
  631.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  632.             StartPlayer( objPlayer )                    =09
  633.     }
  634. }
  635. function StartPlayer( objPlayer )
  636. {
  637. =09
  638.     if ( objPlayer.Bhv !=3D null )
  639.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  640.         {
  641.             var bhv =3D objPlayer.Bhv[bhvIdx]
  642.             if ( bhv =3D=3D null)                            =09
  643.                 continue;
  644.             var delay =3D bhv.delay
  645.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  646.                 bhv.Start( bhv );                                =09
  647.             else if ( delay > 0 )                                =09
  648.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  649.         }
  650. =09
  651.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  652. PlayerEntryTransitionDone );
  653. =09
  654. =09
  655.     if ( objPlayer.duration > 0 )
  656.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  657. TMR_SCENE );                                =09
  658. }
  659. function PlayerEntryTransitionDone( objPlayer )
  660. {
  661. =09
  662.     if ( objPlayer.Bhv !=3D null )
  663.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  664.         {
  665.             var bhv =3D objPlayer.Bhv[bhvIdx]
  666.             if ( bhv =3D=3D null)                            =09
  667.                 continue;
  668.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  669.                 bhv.Start( bhv );                                =09
  670.         }
  671. =09
  672.     if ( objPlayer.Triggers !=3D null )
  673.         EnableTrigger( objPlayer );
  674. }
  675. function PlayerExit( objPlayer )
  676. {
  677. =09
  678.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  679. PlayerExitTransitionDone );
  680. }
  681. function PlayerExitTransitionDone( objPlayer, finalScene )
  682. {
  683. =09
  684.     if ( objPlayer.Bhv !=3D null )
  685.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  686.         {
  687.             var bhv =3D objPlayer.Bhv[bhvIdx]
  688.             if ( bhv =3D=3D null)                            =09
  689.                 continue;
  690.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  691.                 bhv.Stop( bhv );                        =09
  692.         }
  693. =09
  694.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  695.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  696. =09
  697. =09
  698. =09
  699.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  700.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  701.     return;
  702. }
  703. function Trigger( trigType, trigBhv, player, scene )
  704. {
  705.     this.triggerType =3D trigType;
  706.     this.triggerBhv =3D trigBhv;
  707.     this.player =3D player;
  708.     this.nextSceneNum =3D scene;
  709. }
  710. function EnableTrigger( objPlayer )
  711. {
  712.     if ( sys !=3D "Netscape" )                                =09
  713.     {
  714.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  715.         for ( trx in objPlayer.Triggers )                    =09
  716.         {
  717.             var    trigger =3D objPlayer.Triggers[trx];            =09
  718.             if ( trigger.triggerType =3D=3D null )
  719.                 trigger.triggerType =3D 0;                    =09
  720.             var tt =3D trigger.triggerType;                    =09
  721.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  722.             {
  723.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  724.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  725.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  726.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  727.             }
  728.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  729.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  730.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  731.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  732.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  733.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  734.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  735.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  736.         }
  737.     }
  738.     else                                        =09
  739.     {
  740.         for ( trx in objPlayer.Triggers )        =09
  741.         {
  742.             var    trigger =3D objPlayer.Triggers[trx];=09
  743.             if ( trigger.triggerType =3D=3D null )
  744.                 trigger.triggerType =3D 0;                    =09
  745.             var tt =3D trigger.triggerType;                    =09
  746.             if ( tt=3D=3D 0 )                                    =09
  747.             {
  748.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  749. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  750.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  751.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  752.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  753.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  754.             }
  755.             else if    ( tt =3D=3D TT_BUTTONUP )
  756.             {
  757.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  758.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  759.             }
  760.             else if ( tt =3D=3D TT_BUTTONDOWN )
  761.             {
  762.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  763.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  764.             }
  765.         }
  766.     =09
  767.     }
  768. }
  769. function DisableTrigger( objPlayer )
  770. {
  771.     if ( sys !=3D "Netscape" )            =09
  772.     {
  773.         objPlayer.HTML.onmousedown =3D null;
  774.         objPlayer.HTML.onmouseup =3D null;=09
  775.         objPlayer.HTML.onmouseover =3D null;    =09
  776.         objPlayer.HTML.onmouseout =3D null;
  777.     }
  778.     else                                =09
  779.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  780. Event.MOUSEOVER | Event.MOUSEOUT );
  781. }
  782. function EventProcessor( e )
  783. {
  784.     var trigger;                                =09
  785.     var    type;                                    =09
  786.     var    button;                                    =09
  787.     var    eventType;                                =09
  788.     var objPlayer;                                =09
  789.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  790.         return;
  791.     if ( sys !=3D "Netscape" )                    =09
  792.     {
  793.         type =3D event.type;
  794.         button =3D event.button;
  795.     }
  796.     else                                        =09
  797.     {
  798.         type =3D e.type;
  799.         button =3D e.which;
  800.     }
  801. =09
  802.     if (type =3D=3D "mousedown")
  803.     {
  804.         if ( button !=3D 1 )                    =09
  805.             return;
  806.         eventType =3D TT_BUTTONDOWN;
  807.         if ( sys =3D=3D "Netscape" )            =09
  808.         {
  809.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  810.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  811.         }
  812.     }
  813.     else if (type =3D=3D "mouseup")
  814.     {
  815.         if ( button !=3D 1 )                    =09
  816.             return;
  817.         eventType =3D TT_BUTTONUP;
  818.         if ( sys =3D=3D "Netscape" )            =09
  819.         {
  820.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  821.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  822.         }
  823.     }
  824.     else if (type =3D=3D "mouseover")
  825.     {
  826.         eventType =3D TT_MOUSEOVER;
  827.     }
  828.     else if (type =3D=3D "mouseout")
  829.     {
  830.         eventType =3D TT_MOUSEOUT;
  831.     }
  832.     var triggerArray =3D objPlayer.Triggers;        =09
  833.     var trigger;                                =09
  834. =09
  835.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  836.     {
  837.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  838. eventType) )
  839.         {
  840.         =09
  841.         =09
  842.         =09
  843.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  844.             {
  845.             =09
  846.             =09
  847.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  848. =3D=3D "") )
  849.                     SceneExit( currentScene );
  850.                 else
  851.                 {
  852.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  853.                     {
  854.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  855.                             InitializePlayers( sceneArray[ii] );
  856.                     }
  857.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  858.                 }
  859.             }
  860.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  861.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  862.             else=20
  863.             {
  864.             =09
  865.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  866.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  867.                 bhv.Trigger( bhv, eventType );                                =09
  868.             }  =09
  869.         }
  870.     }
  871.     return;=09
  872. }
  873. function Transition( type, rate, flyFrom, flySubtype )
  874. {
  875.     this.type =3D type;
  876.     this.rate =3D rate;
  877.     this.flyFrom =3D flyFrom;
  878.     this.flySubtype =3D flySubtype;
  879. }
  880. function StartTransition( transObj, trans, visibility, callback )
  881. {
  882.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  883. =09
  884. =09
  885. =09
  886.     if    ( ("Netscape" =3D=3D sys) ||=20
  887.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  888. NULL_TRANSITION) ) )
  889.     {
  890.         SetVisibility( transObj.HTML, visibility );
  891.         callback( transObj );
  892.         return;
  893.     }
  894. =09
  895. =09
  896. =09
  897. =09
  898.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  899. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  900.     {
  901.         StartTextFlyin( transObj );
  902.         return;
  903.     }
  904. =09
  905.     if ( platform !=3D "Win32" )
  906.     {
  907.         SetVisibility( transObj.HTML, visibility );
  908.         callback( transObj );
  909.         return;
  910.     }
  911.     =09
  912. =09
  913. =09
  914. =09
  915. =09
  916. =09
  917.     if ( trans.type =3D=3D NULL_TRANSITION )
  918.     {
  919.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  920. transition=3D0)";
  921.     }
  922.     else    =09
  923.     {
  924.         duration =3D TRANSITION_RATES[trans.rate];
  925.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  926. ", transition=3D" + trans.type + ")";
  927.     }
  928.     stNoInput++;                                    =09
  929.     transObj.HTML.filters(0).Apply();                =09
  930. =09
  931.     SetVisibility( transObj.HTML, visibility );        =09
  932. =09
  933.     transObj.HTML.filters(0).Play()                    =09
  934.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  935. }
  936. function TransitionDoneEvent( )
  937. {
  938.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  939.     stNoInput--;                                                =09
  940.     if        ( type =3D=3D OBJ_SCENE )
  941.     {
  942.     =09
  943.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  944. currentScene.name) )
  945.             SceneTransitionDone();
  946.     }
  947.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  948.     {
  949.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  950.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  951.             PlayerEntryTransitionDone( objPlayer ); =20
  952.         else                                                    =09
  953.             PlayerExitTransitionDone( objPlayer, false );
  954.     }
  955.     return;
  956. }
  957. function InitializeTextFlyin( objPlayer )
  958. {
  959.     if ( sys =3D=3D "Netscape" )                                    =09
  960.         return false;
  961.     var    transition =3D objPlayer.entryTrans;                        =09
  962.     var    transUnits =3D transition.flySubtype;                        =09
  963.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  964. =09
  965.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  966. transition.flyFrom : FLYIN_TOP;    =09
  967.     =09
  968. =09
  969.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  970.     {
  971.         var    textHTML    =3D objPlayer.HTML;                =09
  972.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  973.         var    newInnerHTML    =3D "";                        =09
  974.     =09
  975.         transition.textOrder =3D new Array();                =09
  976.         textOrder =3D transition.textOrder;                =09
  977. =09
  978.     =09
  979.     =09
  980.     =09
  981.     =09
  982.         var flyinIdx =3D 0;                        =09
  983.         var    flyinBuffer =3D "";
  984.     =09
  985.     =09
  986.     =09
  987.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  988. style=3D'position:relative;visibility:hidden;'" : " =
  989. style=3D'visibility:hidden;'";
  990.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  991.         {
  992.         =09
  993.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  994.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  995.             while ( letterIdx<oldInnerHTML.length )
  996.             {
  997.             =09
  998.             =09
  999.             =09
  1000.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1001. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1002.                 {
  1003.                     if ( charNext =3D=3D "<" )                                                                =09
  1004.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1005.                     else
  1006.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1007.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1008.                     newInnerHTML +=3D tagString;
  1009.                     letterIdx =3D endTagIdx;                                            =09
  1010.                 =09
  1011.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1012.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1013.                         break;
  1014.                 }
  1015.             =09
  1016.                 else
  1017.                 {
  1018.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1019.                     newInnerHTML +=3D thisChar;
  1020.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1021.                         break;                                        =09
  1022.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1023. )    =09
  1024.                         break;
  1025.                 }
  1026.             }
  1027.             newInnerHTML +=3D "</span>"
  1028.             textOrder[flyinIdx] =3D new Object();
  1029.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1030.             flyinIdx++;                                                            =09
  1031.         }
  1032.     =09
  1033.         if ( flyinIdx =3D=3D 0 )
  1034.             return false;
  1035.     =09
  1036.         textHTML.innerHTML =3D newInnerHTML;
  1037.         transition.numUnits =3D flyinIdx;                        =09
  1038.     }
  1039. =09
  1040. =09
  1041. =09
  1042.     textOrder =3D transition.textOrder;
  1043.     var currentEl =3D document.all[textOrder[0].name];    =09
  1044.     var currentOffset =3D currentEl.offsetLeft;=09
  1045.     var previousEl, previousOffset;
  1046.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1047.     {
  1048.         previousOffset =3D currentOffset;                            =09
  1049.         previousEl =3D currentEl;
  1050.         textElName =3D textOrder[count].name;                    =09
  1051.         currentEl =3D document.all[textElName];
  1052.         SetVisibility( currentEl, IE_HIDDEN );
  1053.         currentOffset =3D currentEl.offsetTop;
  1054.     =09
  1055.     =09
  1056.     =09
  1057.     =09
  1058.     =09
  1059.     =09
  1060.         if ( currentOffset !=3D previousOffset )                                =09
  1061.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1062.                 previousEl.innerHTML =3D "<br>";
  1063.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1064.             direction =3D count % FLYIN_ROTATE;            =09
  1065.         else
  1066.             direction =3D transDirection;
  1067.     =09
  1068.         if        ( direction =3D=3D FLYIN_LEFT )
  1069.         {
  1070.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1071. currentEl.offsetParent.offsetWidth);
  1072.             currentEl.style.posLeft =3D tempPos;                    =09
  1073.             textOrder[count].dx =3D -movePerTick;                    =09
  1074.             textOrder[count].dy =3D 0;
  1075.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1076.         }
  1077.         else if ( direction =3D=3D FLYIN_RIGHT )
  1078.         {
  1079.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1080. currentEl.offsetParent.offsetLeft;
  1081.             currentEl.style.posLeft =3D tempPos;
  1082.             textOrder[count].dx =3D movePerTick;                    =09
  1083.             textOrder[count].dy =3D 0;
  1084.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1085.         }
  1086.         else if    ( direction =3D=3D FLYIN_TOP )
  1087.         {
  1088.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1089. currentEl.offsetParent.offsetHeight);
  1090.             currentEl.style.posTop =3D tempPos;
  1091.             textOrder[count].dx =3D 0;
  1092.             textOrder[count].dy =3D (-movePerTick);                =09
  1093.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1094.         }
  1095.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1096.         {
  1097.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1098. currentEl.offsetParent.style.posTop;
  1099.             currentEl.style.posTop =3D tempPos;
  1100.             textOrder[count].dx =3D 0;
  1101.             textOrder[count].dy =3D movePerTick;                    =09
  1102.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1103.         }
  1104.     }
  1105. =09
  1106.     transition.charIdx =3D 0;                            =09
  1107.     transition.moveIdx =3D 0;                            =09
  1108.     textElName =3D transition.textOrder[0].name;
  1109.     transition.currentEl =3D document.all[textElName];=09
  1110.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1111.     return true;
  1112. }
  1113. function StartTextFlyin( objPlayer )
  1114. {
  1115. =09
  1116.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1117.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1118. }
  1119. function TextFlyinTick( objPlayer )
  1120. {
  1121.     var    transition =3D objPlayer.entryTrans;                    =09
  1122.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1123.     var textEl =3D transition.currentEl;                        =09
  1124. =09
  1125. =09
  1126.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1127.     {
  1128.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1129.         textEl.style.posLeft -=3D spanObj.dx;
  1130.         return false;                                        =09
  1131.     }
  1132.     =09
  1133. =09
  1134.     textEl.style.posTop =3D 0;                                =09
  1135.     textEl.style.posLeft =3D 0;
  1136.     =09
  1137. =09
  1138.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1139. transition.textOrder.length )=09
  1140.     {
  1141.         PlayerEntryTransitionDone( objPlayer );                =09
  1142.         return true;                                        =09
  1143.     }
  1144.     else
  1145.     {
  1146.         transition.moveIdx =3D 0;                                =09
  1147.         textElName =3D transition.textOrder[charIdx].name;
  1148.         transition.currentEl =3D document.all[textElName];    =09
  1149.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1150.         return false;                                        =09
  1151.     }                                                        =09
  1152. }
  1153. var    SND_DUR_SCENE            =3D -1;=09
  1154. var    SND_DUR_PROJECT            =3D 0;=09
  1155. var ST_WAV                    =3D 1;=09
  1156. var    ST_MID                    =3D 2;=09
  1157. var    NAV_EXT                    =3D "nav"=09
  1158. var MidiTag                    =3D null;=09
  1159. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1160. {
  1161. =09
  1162.     this.Initialize =3D InitializeSound;
  1163.     this.Start =3D StartSound;
  1164.     this.Trigger =3D StartSound;
  1165.     this.Stop =3D StopSound;
  1166.     this.StopEverything =3D StopEverythingOnSounds;
  1167. =09
  1168.     this.delay =3D delay;
  1169.     this.duration =3D duration;
  1170.     this.loop =3D loop;
  1171.     this.tagName =3D tagName;
  1172.     this.fileName =3D fileName;
  1173.     this.soundType =3D soundType;
  1174. }
  1175. function InitializeSound( objParent, objSound )
  1176. {
  1177.     if ( sys =3D=3D "Netscape" )
  1178.     {
  1179.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1180.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1181.         return;
  1182.     }
  1183.     objSound.objParent =3D objParent;                =09
  1184.     objSound.html =3D document.all[objSound.tagName];=09
  1185.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1186. =09
  1187. =09
  1188.     if (objSound.soundType =3D=3D ST_MID )
  1189.     {
  1190.         if ( MidiTag =3D=3D null )                    =09
  1191.             MidiTag =3D objSound.html;            =09
  1192.         else
  1193.             objSound.html =3D MidiTag;            =09
  1194.     }        =09
  1195. }
  1196. function StartSound( objSound )
  1197. {
  1198.     if ( sys =3D=3D "Netscape" )                    =09
  1199.     {
  1200.         if ( objSound.html !=3D null )            =09
  1201.             objSound.html.play(objSound.navLoop);
  1202.         return;
  1203.     }
  1204.     objSound.html.src =3D objSound.fileName;        =09
  1205.     objSound.html.loop =3D objSound.loop;            =09
  1206.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1207.         objSound.html.volume =3D 0;                    =09
  1208.     if ( objSound.duration > 0 )
  1209.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1210. TMR_PROJ );
  1211. }
  1212. function StopSound( objSound, fPause )
  1213. {
  1214.     if ( sys =3D=3D "Netscape" )                    =09
  1215.     {
  1216.         if ( objSound.html !=3D null )            =09
  1217.             objSound.html.stop();
  1218.         return;
  1219.     }
  1220.     objSound.html.loop =3D 0;
  1221.     objSound.html.src =3D "";                            =09
  1222.     if ( objSound.soundType =3D=3D ST_WAV )
  1223.         objSound.html.volume =3D -10000;
  1224. }
  1225. function StopEverythingOnSounds( objSound )
  1226. {
  1227.     StopSound( objSound, true );
  1228.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1229.         objSound.html.volume =3D -500;                        =09
  1230. }
  1231. var    SND_DUR_SCENE            =3D -1;=09
  1232. var    SND_DUR_PROJECT            =3D 0;=09
  1233. function Swapper( idle, hover, click )
  1234. {
  1235. =09
  1236.     this.Initialize =3D InitializeSwap;
  1237.     this.Start =3D StartSwap;
  1238.     this.Trigger =3D TriggerSwap;
  1239.     this.Stop =3D StopSwap;
  1240.     this.StopEverything =3D StopSwap;
  1241. =09
  1242.     this.idle =3D idle;
  1243.     this.hover =3D hover;
  1244.     this.click =3D click;
  1245. }
  1246. function InitializeSwap( objParent, objSwap )
  1247. {
  1248.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1249.         return;
  1250. =09
  1251.     var    idle    =3D objSwap.idle;                        =09
  1252.     var    hover    =3D objSwap.hover;
  1253.     var    click    =3D objSwap.click;
  1254. =09
  1255. =09
  1256. =09
  1257. =09
  1258. =09
  1259. =09
  1260. =09
  1261.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1262. !=3D null) )
  1263.     {
  1264.         SetVisibility( document.all[hover], IE_HIDDEN );
  1265.         objSwap.srcHover =3D document.all[hover].src;
  1266.         document.all[hover].src =3D "";
  1267.     }
  1268.     else
  1269.         objSwap.srcHover =3D document.all[idle].src;
  1270.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1271. !=3D null) )
  1272.     {
  1273.         SetVisibility( document.all[click], IE_HIDDEN );
  1274.         objSwap.srcClick =3D document.all[click].src;
  1275.         document.all[click].src =3D "";
  1276.     }
  1277.     else
  1278.         objSwap.srcClick =3D document.all[idle].src;
  1279. =09
  1280.     objSwap.srcIdle =3D document.all[idle].src;
  1281. }
  1282. function StartSwap( objSwap )
  1283. {
  1284. =09
  1285. }
  1286. function TriggerSwap( objSwap, eventType )
  1287. {
  1288.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1289.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1290.     else if ( eventType =3D=3D TT_BUTTONUP )
  1291.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1292.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1293.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1294.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1295.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1296.     return;
  1297. }
  1298. function StopSwap( objSwap, fPause )
  1299. {
  1300.     if ( fPause )                        =09
  1301.         return;
  1302. }
  1303. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1304. var    PE_STOP        =3D 0;                            =09
  1305. var    PE_AGAIN    =3D 1;                            =09
  1306. var    PE_REV        =3D 2;                            =09
  1307. var    PE_EXIT        =3D 3;                            =09
  1308. var    PD_FWD        =3D 1;
  1309. var    PD_BACK        =3D -1;
  1310. function Point( x, y, rate )
  1311. {
  1312.     this.x =3D x;
  1313.     this.y =3D y;
  1314.     this.rate =3D rate;
  1315. }
  1316. function Paths( delay, edgeEffect )
  1317. {
  1318. =09
  1319.     this.Initialize =3D InitializePathAnimation;
  1320.     this.Start =3D StartPathAnimation;
  1321.     this.Trigger =3D StartPathAnimation;
  1322.     this.Stop =3D StopPathAnimation;
  1323.     this.StopEverything =3D StopPathAnimation;
  1324. =09
  1325.     this.delay =3D delay;
  1326.     this.edgeEffect =3D edgeEffect;
  1327. }
  1328. function InitializePathAnimation( objPlayer, path )
  1329. {
  1330.     var    segment;                                =09
  1331.     var pathIndex;
  1332.     var totalDistance;                            =09
  1333.     var    distanceX;                                =09
  1334.     var    distanceY;
  1335.     var dx;                                        =09
  1336.     var    dy;
  1337.     var travelTime;                                =09
  1338.     var    remX;                                    =09
  1339.     var    remY;
  1340. =09
  1341.     if ( stProjState !=3D PS_UNINITIALIZED )
  1342.     {
  1343.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1344.         return;
  1345.     }
  1346.     path.objPlayer =3D objPlayer;                    =09
  1347.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1348.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1349. =09
  1350. =09
  1351.     path[0].x -=3D halfWidth;
  1352.     path[0].y -=3D halfHeight;
  1353.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1354.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1355.     {
  1356.         px =3D parseInt(pathIndex);                =09
  1357.         segment =3D path[px];                        =09
  1358.     =09
  1359.     =09
  1360.     =09
  1361.         path[px+1].x -=3D halfWidth;
  1362.         path[px+1].y -=3D halfHeight;
  1363.     =09
  1364.         distanceX =3D path[px+1].x - segment.x;    =09
  1365.         distanceY =3D path[px+1].y - segment.y;    =09
  1366.     =09
  1367.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1368. (distanceY*distanceY) );
  1369.     =09
  1370.     =09
  1371.         travelTime =3D Math.round(totalDistance / =
  1372. PATH_PER_TICK[segment.rate]);
  1373.     =09
  1374.     =09
  1375.         if ( distanceX > 0 )                        =09
  1376.             dx =3D Math.floor( distanceX / travelTime );=09
  1377.         else if ( distanceX < 0 )                    =09
  1378.             dx =3D Math.ceil( distanceX / travelTime );=09
  1379.         else
  1380.             dx =3D 0;
  1381.     =09
  1382.     =09
  1383.     =09
  1384.     =09
  1385.         remX =3D distanceX % travelTime;
  1386.     =09
  1387.         if ( distanceY > 0 )                        =09
  1388.             dy =3D Math.floor( distanceY / travelTime );
  1389.         else if ( distanceY < 0 )
  1390.             dy =3D Math.ceil( distanceY / travelTime );
  1391.         else
  1392.             dy =3D 0;
  1393.         remY =3D distanceY % travelTime;
  1394.         segment.number =3D px;                        =09
  1395.         segment.ticks =3D 0;
  1396.         segment.travelTime =3D travelTime;
  1397.         segment.dx =3D dx;
  1398.         segment.dy =3D dy;
  1399.         segment.remX =3D remX;
  1400.         segment.remY =3D remY;
  1401.     }
  1402.     path.numSegs =3D parseInt(pathIndex);                =09
  1403.     path.dir =3D PD_FWD;                                        =09
  1404.     return;
  1405. }
  1406. function StartPathAnimation( path )
  1407. {
  1408.     path.currentSegment =3D path[0];    =09
  1409.     path.currentSegment.ticks =3D 0;    =09
  1410.     path.cntSegs =3D 0;                                =09
  1411. =09
  1412. =09
  1413.     if ( path.dir =3D=3D PD_BACK )                            =09
  1414.     {
  1415.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1416.         {
  1417.             path[ii].dx *=3D -1;
  1418.             path[ii].dy *=3D -1;
  1419.             path[ii].remX *=3D -1;
  1420.             path[ii].remY *=3D -1;
  1421.         }
  1422.         path.dir =3D PD_FWD;                                =09
  1423.     }
  1424.     StartAnimationTimer( path, PathAnimationTick );
  1425. }
  1426. function StopPathAnimation( path, fPause )
  1427. {
  1428.     return;
  1429. }
  1430. function PathAnimationTick( path )
  1431. {
  1432.     var    objPlayer =3D path.objPlayer;            =09
  1433.     var segment =3D path.currentSegment;        =09
  1434.     var    currentPosition =3D objPlayer.position;=09
  1435.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1436.     {
  1437.         newX =3D currentPosition.x + segment.dx;        =09
  1438.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1439.             segment.remX > 0 ? newX++ : newX--;
  1440.         newY =3D currentPosition.y + segment.dy;        =09
  1441.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1442.             segment.remY > 0 ? newY++ : newY--;
  1443.         currentPosition.SetPosition( newX, newY );=09
  1444.         return false;                            =09
  1445.     }
  1446. =09
  1447. =09
  1448.     if ( ++path.cntSegs < path.numSegs )
  1449.     {
  1450.     =09
  1451.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1452.         path.currentSegment.ticks =3D 0;                            =09
  1453.             =09
  1454.         return false;
  1455.     }
  1456.     =09
  1457. =09
  1458.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1459.     {
  1460.     =09
  1461.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1462.     =09
  1463.         path.currentSegment =3D path[0];                =09
  1464.         path.currentSegment.ticks =3D 0;                =09
  1465.         path.cntSegs =3D 0;                            =09
  1466.         return false;                                =09
  1467.     }                        =09
  1468.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1469.     {
  1470.         path.dir *=3D -1;                                =09
  1471.     =09
  1472.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1473.         {
  1474.             path[ii].dx *=3D -1;
  1475.             path[ii].dy *=3D -1;
  1476.             path[ii].remX *=3D -1;
  1477.             path[ii].remY *=3D -1;
  1478.         }
  1479.         path.currentSegment.ticks =3D 0;                =09
  1480.         path.cntSegs =3D 0;                            =09
  1481.         return false;
  1482.     }
  1483.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1484.     {
  1485.         PlayerExit( objPlayer );
  1486.         return true;
  1487.     }
  1488.     else
  1489.         return true;                                =09
  1490. }
  1491. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1492. function Size( zoom, rate )
  1493. {
  1494.     this.zoom =3D zoom;
  1495.     this.rate =3D rate;
  1496. }
  1497. function Grows( delay )
  1498. {
  1499. =09
  1500.     this.Initialize =3D InitializeGrowAnimation;
  1501.     this.Start =3D StartGrowAnimation;
  1502.     this.Trigger =3D StartGrowAnimation;
  1503.     this.Stop =3D StopGrowAnimation;
  1504.     this.StopEverything =3D StopGrowAnimation;
  1505. =09
  1506.     this.delay =3D delay;
  1507. }
  1508. function InitializeGrowAnimation( objPlayer, grow )
  1509. {
  1510.     if ( sys =3D=3D "Netscape" )
  1511.         return;
  1512.     var    child =3D objPlayer.HTML.children[0];                    =09
  1513.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1514. =09
  1515. =09
  1516. =09
  1517.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1518.     {
  1519.         grow.realWidth =3D child.width;
  1520.         grow.realHeight =3D child.height;
  1521.     }
  1522.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1523.     {
  1524.         grow =3D null;                                        =09
  1525.         return;
  1526.     }
  1527.     grow.objPlayer =3D objPlayer;                                =09
  1528. =09
  1529.     grow.currentSegment =3D grow[0];                            =09
  1530.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1531. =09
  1532. =09
  1533. =09
  1534.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1535.     child.height *=3D (grow.currentSegment.zoom / 100);
  1536. =09
  1537.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1538.     {
  1539.         gx =3D parseInt(growIndex);                =09
  1540.         segment =3D grow[gx];                        =09
  1541.         if ( grow[gx+1] =3D=3D null )                =09
  1542.         {
  1543.             grow.finalSegment =3D grow[gx-1];        =09
  1544.             break;                                =09
  1545.         }
  1546.     =09
  1547.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1548.         if ( growth >=3D 0 )                                        =09
  1549.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1550.         else
  1551.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1552.     =09
  1553.         growthTicks =3D growth / growthFactor;        =09
  1554.     =09
  1555.         segment.number =3D gx;                        =09
  1556.         segment.growth =3D growth;
  1557.         segment.growthFactor =3D growthFactor;
  1558.         segment.growthTicks =3D growthTicks;
  1559.         segment.currentTicks =3D 0;
  1560.     }
  1561. }
  1562. function StartGrowAnimation( grow )
  1563. {=09
  1564.     if ( sys =3D=3D "Netscape" )
  1565.         return;
  1566.     grow.currentSegment =3D grow[0];                        =09
  1567.     grow.currentTicks =3D 0;
  1568.     StartAnimationTimer( grow, GrowAnimationTick );
  1569. }
  1570. function StopGrowAnimation( grow, fPause )
  1571. {
  1572.     return;
  1573. }
  1574. function GrowAnimationTick( grow )
  1575. {
  1576.     if ( sys =3D=3D "Netscape" )
  1577.         return true;                                    =09
  1578.     var    objPlayer =3D grow.objPlayer;                        =09
  1579.     var    child =3D objPlayer.HTML.children[0];                =09
  1580.     var segment =3D grow.currentSegment;                    =09
  1581.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1582.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1583.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1584.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1585.         return false;                                    =09
  1586.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1587.         return true;                                    =09
  1588.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1589.     grow.currentTicks =3D 0;
  1590.     return false;                                        =09
  1591. }
  1592. function Timer()
  1593. {
  1594.     if ( Project.tickRate =3D=3D null )        =09
  1595.         this.tickRate =3D DEFAULT_TICK_RATE;
  1596.     else
  1597.         this.tickRate =3D Project.tickRate;
  1598.     this.oneShots =3D new Array();
  1599.     this.animations =3D new Array();
  1600.     this.tickCounter =3D 0;                        =09
  1601.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1602.     this.timerID =3D null;
  1603.     this.StartTicking =3D StartTicking;            =09
  1604.     this.StopTicking =3D StopTicking;
  1605. =09
  1606. }
  1607. function StartTicking()
  1608. {
  1609.     if ( this.timerID =3D=3D null )
  1610.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1611. }
  1612. function StopTicking()
  1613. {
  1614.     if ( this.timerID !=3D null )
  1615.         clearInterval( this.timerID );
  1616.     this.timerID =3D null;
  1617. }
  1618. function TimerTick()
  1619. {
  1620.     var timerEvent;
  1621. =09
  1622.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1623.     {
  1624.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1625.             continue;                                        =09
  1626.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1627.             tickTimer.animations[ii] =3D null;                =09
  1628.     }
  1629. =09
  1630.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1631.     {
  1632.     =09
  1633.         var length =3D tickTimer.oneShots.length;                =09
  1634.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1635.         {
  1636.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1637.                 continue;                                    =09
  1638.         =09
  1639.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1640.             {
  1641.                 tickTimer.oneShots[ii] =3D null;                =09
  1642.                 timerEvent.callback( timerEvent.callbackObj );=09
  1643.             }
  1644.         }
  1645.     }
  1646.     return;
  1647. }
  1648. function StartOneShotTimer( obj, time, callback, type )
  1649. {
  1650.     var    timerIndex;                                =09
  1651.     var timerEvent =3D new Object();                =09
  1652. =09
  1653.     timerEvent.callbackObj =3D obj;                =09
  1654.     timerEvent.callback =3D callback;                =09
  1655.     timerEvent.type =3D type;                        =09
  1656. =09
  1657. =09
  1658.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1659. tickTimer.ticksPerSecond);
  1660.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1661. timerIndex++ );=09
  1662.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1663.     return;
  1664. }
  1665. function StartAnimationTimer( obj, callback )
  1666. {
  1667.     var timerIndex;=20
  1668.     timerEvent =3D new Object();
  1669.     timerEvent.callbackObj =3D obj;                =09
  1670.     timerEvent.callback =3D callback;                =09
  1671.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1672. timerIndex++);=09
  1673.     tickTimer.animations[timerIndex] =3D timerEvent;
  1674. }
  1675. function StopSceneTimers()
  1676. {
  1677.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1678.     {
  1679.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1680.             continue;
  1681.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1682.             tickTimer.oneShots[ii] =3D null;            =09
  1683.     }
  1684. =09
  1685.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1686.         tickTimer.animations[ii] =3D null;
  1687. }
  1688. =09
  1689. function KillTimer()
  1690. {
  1691.     if ( tickTimer !=3D null )                    =09
  1692.     {
  1693.         window.clearTimeout( tickTimer.timerID);=09
  1694.         tickTimer =3D null;                        =09
  1695.     }
  1696. }
  1697. function SetColor(el, color)=20
  1698. {
  1699.     if ( el.style =3D=3D null )                =09
  1700.         return;
  1701. =09
  1702.     el.style.backgroundColor =3D color;    =09
  1703.     if ("Netscape"=3D=3Dsys)=20
  1704.         el.NSLayer.bgColor =3D color;        =09
  1705. }
  1706. function SetZIndex(el, zindex)=20
  1707. {
  1708.     if ( el.style =3D=3D null )                =09
  1709.         return;
  1710. =09
  1711.     el.style.zIndex =3D zindex;            =09
  1712.     if ("Netscape"=3D=3Dsys)=20
  1713.         el.NSLayer.zIndex =3D zindex        =09
  1714. }
  1715. function SetVisibility(el, val)=20
  1716. {
  1717.     if ( el.style =3D=3D null )                =09
  1718.         return;
  1719.     el.style.visibility =3D val;            =09
  1720.        =20
  1721.     if ( "Netscape"=3D=3Dsys )                =09
  1722.     {
  1723.         if        ( val =3D=3D IE_HIDDEN )
  1724.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1725.         else if ( val =3D=3D IE_VISIBLE )
  1726.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1727.         else if ( val =3D=3D IE_INHERIT )
  1728.             el.NSLayer.visibility =3D NAV_INHERIT;
  1729.         else
  1730.             el.NSLayer.visibility =3D "";
  1731.     }
  1732. }
  1733. function Position( obj )
  1734. {
  1735.     this.object =3D obj;                        =09
  1736.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1737.     this.y =3D obj.HTML.style.pixelTop;        =09
  1738.     this.SetPosition =3D SetPosition;
  1739. }
  1740. function SetPosition( newX, newY )=20
  1741. {
  1742.     var el =3D this.object.HTML;                =09
  1743.     if ( el.style =3D=3D null )                    =09
  1744.         return;
  1745.                 =09
  1746.     el.style.pixelTop =3D newY;    =09
  1747.     el.style.pixelLeft =3D newX;
  1748.     this.x =3D newX;                            =09
  1749.     this.y =3D newY;
  1750.     if ( "Netscape"=3D=3Dsys )                    =09
  1751.     {
  1752.         el.NSLayer.top =3D parseInt( newY );
  1753.         el.NSLayer.left =3D parseInt( newX );
  1754.         el.offsetTop =3D el.NSLayer.top;
  1755.         el.offsetLeft =3D el.NSLayer.left;
  1756.     }
  1757. }
  1758. function SetContent(el, content)=20
  1759. {
  1760.     if ( el.style =3D=3D null )                    =09
  1761.         return;
  1762.     if ( "Netscape"=3D=3Dsys )                    =09
  1763.     {
  1764.         el.NSLayer.document.open();            =09
  1765.         el.NSLayer.document.write(content);    =09
  1766.         el.NSLayer.document.close();        =09
  1767.     }
  1768.     else                                    =09
  1769.         el.innerHTML=3Dcontent;
  1770. }
  1771. function SetupButtons()
  1772. {
  1773.     var rtn =3D false;                    =09
  1774.     if ( document.all.Pause !=3D null )
  1775.     {
  1776.         document.all.Pause.onclick =3D Pause;
  1777.         strPause =3D document.all.Pause.value.split( '/' );
  1778.         document.all.Pause.value =3D strPause[0];
  1779.     }
  1780.     if (document.all.Stop !=3D null )
  1781.         document.all.Stop.onclick =3D Stop;
  1782.     if ( document.all.Forward !=3D null )
  1783.         document.all.Forward.onclick =3D Forward;
  1784.     if ( document.all.Backward !=3D null )
  1785.         document.all.Backward.onclick =3D Backward;
  1786.     if ( document.all.Webpage !=3D null )
  1787.         document.all.Webpage.onclick =3D GotoWebpage;
  1788.     if ( document.all.SceneStatus !=3D null )
  1789.         formStatus =3D document.all.SceneStatus;
  1790.     if ( document.all.Start !=3D null )
  1791.     {
  1792.         document.all.Start.onclick =3D Start;
  1793.         strPlay =3D document.all.Start.value.split( '/' );
  1794.         document.all.Start.value =3D strPlay[0];
  1795.         rtn =3D true;
  1796.     }
  1797.     else
  1798.         rtn =3D false;
  1799.     if ( document.all.NavigationButtons !=3D null )
  1800.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1801.     return rtn;
  1802. }
  1803. function Start()
  1804. {
  1805.     if ( stNoInput )                                    =09
  1806.         return;
  1807.     if ( stButtons =3D=3D true )                            =09
  1808.     {
  1809.         document.all.Start.value =3D strPlay[1];
  1810.         if ( document.all.Pause !=3D null )
  1811.         {
  1812.             document.all.Pause.value =3D strPause[0];
  1813.         }
  1814.     }
  1815.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1816. PS_PAUSED) )=09
  1817.     {
  1818.         ProjectShutdown();
  1819.         ProjectInitialize();
  1820.     }
  1821.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1822.         ProjectInitialize();
  1823.     ProjectStart();                                    =09
  1824. }
  1825. function Pause()
  1826. {
  1827. =09
  1828.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1829.     {
  1830.         tickTimer.StartTicking();                    =09
  1831.         if ( document.all.Pause !=3D null )
  1832.         {
  1833.             document.all.Pause.value =3D strPause[0];
  1834.         }
  1835.         stProjState =3D PS_RUNNING;
  1836.         StatusChange();                                =09
  1837.     }
  1838.     else
  1839.     {
  1840.         if ( tickTimer !=3D null )                    =09
  1841.             tickTimer.StopTicking();                =09
  1842.         if    ( stProjState !=3D PS_RUNNING )            =09
  1843.             return;
  1844.         stProjState =3D PS_PAUSED;
  1845.         if ( document.all.Pause !=3D null )
  1846.         {
  1847.             document.all.Pause.value =3D strPause[1];
  1848.         }
  1849.         StopEverythingOnScenes( true );                =09
  1850.         StatusChange();                                =09
  1851.     }
  1852. }
  1853. function Stop()
  1854. {
  1855.     if ( stNoInput )                                    =09
  1856.         return;
  1857.     location.reload();
  1858. }
  1859. function Forward()
  1860. {
  1861.     if ( stNoInput )                                    =09
  1862.         return;
  1863. =09
  1864.     if ( stProjState !=3D PS_RUNNING )
  1865.         return;
  1866.     SceneExit( currentScene );                =09
  1867. }
  1868. function Backward()
  1869. {
  1870.     if ( stNoInput )                                    =09
  1871.         return;
  1872.     var nextScene;
  1873. =09
  1874. =09
  1875. =09
  1876.     if        ( stProjState =3D=3D PS_COMPLETE )
  1877.         nextScene =3D Project.stopScene;
  1878.     else if ( stProjState !=3D PS_RUNNING )
  1879.         return;
  1880.     else
  1881.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1882. - 1;
  1883.     ProjectShutdown();
  1884.     ProjectInitialize();
  1885.     ProjectStart( nextScene );            =09
  1886. }
  1887. function GotoWebpage()
  1888. {
  1889.     window.open( Project.webpage);                    =09
  1890. }
  1891. function StatusChange( )
  1892. {
  1893.     var        stsPage =3D null;                =09
  1894.     var        stsState =3D null;            =09
  1895.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1896.     {
  1897.         stsState =3D "Initializing";
  1898.         stsPage =3D ""
  1899.     }
  1900.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1901.     {
  1902.         stsState =3D "Ready";
  1903.         stsPage =3D "";
  1904.     }
  1905.     else if    ( stProjState =3D=3D PS_RUNNING )
  1906.     {
  1907.         stsState =3D "Playing";
  1908.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1909.     }
  1910.     else if    ( stProjState =3D=3D PS_PAUSED )
  1911.         stsState =3D "Paused";
  1912.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1913.         stsState =3D "Complete";
  1914. =09
  1915.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1916.         formStatus.value =3D stsPage;
  1917. =09
  1918.     if ( stsState !=3D null )
  1919.         top.status =3D stsState;=20
  1920. }
  1921. function GetSceneFromNumber( sceneNum )
  1922. {
  1923.     return sceneArray[sceneNum];    =09
  1924. }
  1925. function GetPlayerFromName( playerName )
  1926. {
  1927.     var objPlayer;
  1928. =09
  1929. =09
  1930.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1931. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1932.         return objPlayer;                    =09
  1933. =09
  1934.     var objScene;
  1935.     for ( sceneName in Scenes )                    =09
  1936.     {
  1937.         objScene =3D Scenes[sceneName];
  1938.         if ( objScene.Players !=3D null )
  1939.         {
  1940.             objPlayer =3D objScene.Players[playerName];
  1941.             if ( objPlayer !=3D null )
  1942.                 return objPlayer;                    =09
  1943.         }
  1944.     }=09
  1945.         =09
  1946.     return null;                                =09
  1947. }
  1948. function GetObjectTypeFromName( nameString )
  1949. {
  1950.     var type =3D nameString.substr(0,1);    =09
  1951.     if        ( type =3D=3D NAME_SCENE )        =09
  1952.         return OBJ_SCENE;
  1953.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1954.         return OBJ_PLAYER;
  1955. }
  1956. function GetPlayerTypeFromName( nameString )
  1957. {
  1958.     var type =3D nameString.substr(1,1);    =09
  1959.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1960.         return PLAYER_IMAGE;
  1961.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1962.         return PLAYER_DRAW;
  1963.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1964.         return PLAYER_TEXT;
  1965. }
  1966. function resetGifAnimation()
  1967. {
  1968.     var temp =3D document.all["img1"].src;
  1969.     document.all["img1"].src =3D temp;
  1970. }
  1971. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  1972. "http://home-publishing.com/SKU/V3Pub.asp");
  1973. Scenes =3D new Object();
  1974. Scenes.Sx30 =3D new Scene( 10 );
  1975. Scenes.Sx30.entryTrans =3D new Transition( 5, 2, 0, 0 );
  1976. Scenes.Sx30.Bhv =3D new Array();
  1977. Scenes.Sx30.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW40", =
  1978. "cid:001201bd9ad9$d2aee560$5c5a389d@emma2.dns.microsoft.com" );
  1979. Scenes.Sx30.Players =3D new Object();
  1980. Scenes.Sx30.Players.PI33 =3D new Player( 0, -1 );
  1981. Scenes.Sx30.Players.PT35 =3D new Player( 1, -1 );
  1982. Scenes.Sx30.Players.PT35.entryTrans =3D new Transition( 6, 2, 0, 0 );
  1983.  
  1984. </SCRIPT>
  1985. </BODY></HTML>
  1986.  
  1987. ------=_NextPart_001_03B9_01BDBEBA.A2332FE0--
  1988.  
  1989. ------=_NextPart_000_03B8_01BDBEBA.A2332FE0
  1990. Content-Type: image/gif
  1991. Content-Transfer-Encoding: base64
  1992. Content-ID: <03b001bdbef5$4e459590$ed5d389d@superwonker.dns.microsoft.com>
  1993. X-Content-Source: C:\TEMP\IMG363.GIF
  1994.  
  1995. R0lGODlhOwItAff/AP39/f///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1996. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1997. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1998. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1999. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2000. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2001. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2002. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2003. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2004. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2005. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2006. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2007. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2008. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP39/SH5BAEBAP8ALAAAAAA7Ai0B
  2009. QAjSAAMIHEiwoMGDCBMqXMiwocOHECNKnEixosWLGDNq3Mixo8ePIEMm/CeypMmTKFOqXMmypcuX
  2010. MGMOJCmzps2bOHPq3Mmzp0uaPoMKHUq0qNGjSBUCTcq0qdOnUKNKnTm1qtWrWLNqxbh0q9evYMOK
  2011. Ddp1rNmzaNOqtVh2rdu3cON+bSu3rt27eH3Szcu3r9+/IPcCHky4sGGDgg8rXsw4buLGkCNL1vp4
  2012. suXLmI1Wzsy5s+eYmz+LHk3aY+jSqFOrbnh6tevXqlvDnk2bs+zauHMzbb6tu7dvv7x/Cx8ONzjx
  2013. 48jFGk/OvLnV5c6jS08Kfbr16z2rY9/OHXT37+CLag9PvjzH8ebTq5eIfr379wjbw58PXz79++nt
  2014. 498PXj///9j5B+CA0QlI4IHIGYjggr8pyOCDuDkI4YSvSUjhhahoWYjhhp9pyOGHmHkI4oiRiUji
  2015. iYqZiOKKg6nI4ot8uQjjjHXJSOONbtmI445n6cjjj2D5COSQWQlJ5JFTGYnkkk4pyeSTRzkJ5ZRC
  2016. SUnllTtZieWWNmnJ5ZcveQnmmCqJSeaZJZmJ5pp4prHpZpBvxkmZnHQ+V+edUamJ554j8elnlH8G
  2017. OpSegvpJaKF7HoronYouSmejjsb5z6SUVmrppZhmqummnHbq6aeghirqqKSWauqpqKaq6qqsturq
  2018. q7DGKiunkdbqna24sgRprmfuyuuYvv76ZbDCbklssVcei+yUTsou+2Szzi4JbbRHTkvtkNZe+2O2
  2019. 2u7Ibbc3fgvujOKO+2K55q6IbronrsvuiO6++2G88m5Ib70X3ovvhPru+2C//i4IcMAHDkzwgAYf
  2020. /Ehfwgrvx3DD9z0M8XwST/xexRavh3HG+XHs7MYekwdyyP2RXOzIJnOHcsoBsszryi5PB3PMBdJs
  2021. 68w2M4dzzgny7OjOPg8HdNBGDRJd6NBG64Z00hEy/efSTs8GddQVUp2o1XhOjXVqWm9dWtdejwZ2
  2022. 2B2SLanZb46NdmZqr31Z225PBnfcJdLdq91kzo33YkR6731Y334XBnjgLRJurOFYDo54X4ovnlfj
  2023. jt8FeeQ1Uv6s5UxOjvlbmm++VueepwV66D2Sjq3pQI6Oeliqrz6X697CjjZj67IXWTuNtN9up+7n
  2024. 8t677+oCH7zw7RJfvPHwIp+88vMy37zz9kIfvfT5Ul+99fxin732/3I43733AoMfvvgFk1+++Qij
  2025. n776C7PfvvsOwx+//BHTX7/9FOOfv/4X89+//xoDYAAF2DECmid3BjxNCQITmCYGisyB4VkgBD8i
  2026. wQl2pIIW3AgGM5iRDXLwIh78YEVCKMKJkLCEETkhCh+iwhWyxoU1g2FzWijDPtUwOTS8IWJ02DMe
  2027. EieHPhQ6CBCDOEQfFpGHR9RhEm+4xBo2UYZPhGEUXTjFFVYRhVcsYRZFuMUPdpGDX8xgGC04xgmW
  2028. EYJndGAaGTq4xgS20YBvJGAcBThHANbRf3fkXx71t0f89dF+f6RfIOU3SPgV0n2HZF8i1bdI9DXS
  2029. fI8kXyTFN0nwOlXSe5fkXia1t0nsddJ6n6ReKKU3SuiV0nmnZF4qlbdK5LXSeK8kXiyFN0vg1dJ3
  2030. t+RdLnW3y9v1snYWv5RdMGE3TNcVc3XHRF0yTbdM0v0jIAA7
  2031.  
  2032. ------=_NextPart_000_03B8_01BDBEBA.A2332FE0
  2033. Content-Type: image/gif
  2034. Content-Transfer-Encoding: 7bit
  2035. Content-ID: <007d01bd8e7b$b199a500$5c5a389d@emma2.dns.microsoft.com>
  2036. X-Content-Source: X:\v3Contnt\clipmed\mmclips\b200_209\Bd20588_.gif
  2037. X-Global-Moniker: :HOMEPREM\MAIN\HMPRDIR1\BD20588_.GIF
  2038.  
  2039.  
  2040. ------=_NextPart_000_03B8_01BDBEBA.A2332FE0
  2041. Content-Type: audio/midi
  2042. Content-Transfer-Encoding: 7bit
  2043. Content-ID: <001201bd9ad9$d2aee560$5c5a389d@emma2.dns.microsoft.com>
  2044. X-Content-Source: D:\soundDump\j0074200.mid
  2045. X-Global-Moniker: :HOMESNMM\MAIN\J0074200.MID
  2046.  
  2047.  
  2048. ------=_NextPart_000_03B8_01BDBEBA.A2332FE0
  2049. Content-Type: application/x-font
  2050. Content-Transfer-Encoding: 7bit
  2051. Content-ID: <03b601bdbef5$4e7f9150$ed5d389d@superwonker.dns.microsoft.com>
  2052. X-Content-Source: Lucida Handwriting.eot
  2053.  
  2054.  
  2055. ------=_NextPart_000_03B8_01BDBEBA.A2332FE0--
  2056.